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_C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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_C_ $Date: 2004/12/14 16:20:38 $ $Revision: 1.1.1.1 $
_C_ The first character in this file must be an '_'!
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_define(_filters,eqn)_C_
_C_      eqn is automatically replaced with neqn for nroff
_header(PickMatrix, define a picking region)
_names(PickMatrix)
.EQ
delim $$
.EN
.SH PARAMETERS
_phead(_param1 _param2)
Specify the center of a picking region in window coordinates.
_phead(_param3 _param4)
Specify the width and height, respectively, of the picking region in window 
coordinates.
_phead(_param5)
Specifies the current viewport (as from a _glcmnd(GetIntegerv) call).
.SH DESCRIPTION
_cmnd creates a projection matrix that can be used to restrict drawing
to a small region of the viewport.
This is typically useful to
determine what objects are being drawn near the cursor.
Use _cmnd to
restrict drawing to a small region around the cursor.
Then,
enter selection mode (with _glcmnd(RenderMode)) and rerender the scene.
All primitives that would have been drawn near
the cursor are identified and stored in the selection buffer.
.P
The matrix created by _cmnd is multiplied by the current matrix just
as if _glcmnd(MultMatrix) is called with the generated matrix.
To effectively use the generated pick matrix for picking,
first call _glcmnd(LoadIdentity) to load an identity matrix onto the
perspective matrix stack.
Then call _cmnd,
and finally, call a command (such as _cmnd(Perspective))
to multiply the perspective matrix by the pick matrix.
.P
When using _cmnd to pick NURBS, be careful to turn off the NURBS 
property
_gluconst(AUTO_LOAD_MATRIX).  If _gluconst(AUTO_LOAD_MATRIX) is not
turned off, then any NURBS surface rendered is subdivided differently with
the pick matrix than the way it was subdivided without the pick matrix.
.bp
.SH EXAMPLE
When rendering a scene as follows:
.sp
.Ex
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(...);
glMatrixMode(GL_MODELVIEW);
/* Draw the scene */
.Ee
.sp
a portion of the viewport can be selected as a pick region like this:
.sp
.Ex
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPickMatrix(x, y, width, height, viewport);
gluPerspective(...);
glMatrixMode(GL_MODELVIEW);
/* Draw the scene */
.Ee
.SH SEE ALSO
_glcmnd(Get),
_glcmnd(LoadIndentity), 
_glcmnd(MultMatrix), 
_glcmnd(RenderMode),
_cmnd(Perspective)

