/*
 * $Id: shadow.h,v 1.1.2.1 2005/09/09 16:09:44 alanh Exp $
 *
 * Copyright © 2000 Keith Packard
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided that
 * the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the name of Keith Packard not be used in
 * advertising or publicity pertaining to distribution of the software without
 * specific, written prior permission.  Keith Packard makes no
 * representations about the suitability of this software for any purpose.  It
 * is provided "as is" without express or implied warranty.
 *
 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef _SHADOW_H_
#define _SHADOW_H_

#include "scrnintstr.h"

#ifdef RENDER
#include "picturestr.h"
#endif

#include "../damage/damage.h"

typedef struct _shadowBuf   *shadowBufPtr;

typedef void (*ShadowUpdateProc) (ScreenPtr pScreen,
				  shadowBufPtr pBuf);

#define SHADOW_WINDOW_RELOCATE 1
#define SHADOW_WINDOW_READ 2
#define SHADOW_WINDOW_WRITE 4

typedef void *(*ShadowWindowProc) (ScreenPtr	pScreen,
				   CARD32	row,
				   CARD32	offset,
				   int		mode,
				   CARD32	*size,
				   void		*closure);

typedef struct _shadowBuf {
    
    ShadowUpdateProc	update;
    ShadowWindowProc	window;
    PixmapPtr		pPixmap;
    void		*closure;
    int			randr;
    DamagePtr		pDamage;
    
    /* screen wrappers */
    GetImageProcPtr	GetImage;
    CloseScreenProcPtr	CloseScreen;
} shadowBufRec;

/* Match defines from randr extension */
#define SHADOW_ROTATE_0	    1
#define SHADOW_ROTATE_90    2
#define SHADOW_ROTATE_180   4
#define SHADOW_ROTATE_270   8
#define SHADOW_ROTATE_ALL   (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\
			     SHADOW_ROTATE_180|SHADOW_ROTATE_270)
#define SHADOW_REFLECT_X    16
#define SHADOW_REFLECT_Y    32
#define SHADOW_REFLECT_ALL  (SHADOW_REFLECT_X|SHADOW_REFLECT_Y)

extern int shadowScrPrivateIndex;

#define shadowGetBuf(pScr)  ((shadowBufPtr) (pScr)->devPrivates[shadowScrPrivateIndex].ptr)
#define shadowBuf(pScr)	    shadowBufPtr pBuf = shadowGetBuf(pScr)
#define shadowDamage(pBuf)  I830DamageRegion(pBuf->pDamage)

Bool
I830shadowSetup (ScreenPtr pScreen);

Bool
I830shadowSet (ScreenPtr	    pScreen,
	   PixmapPtr	    pPixmap,
	   ShadowUpdateProc update,
	   ShadowWindowProc window,
	   int		    randr,
	   void		    *closure);

void
I830shadowUnset (ScreenPtr pScreen);

Bool
I830shadowInit (ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window);

void *
I830shadowAlloc (int width, int height, int bpp);

void
I830shadowUpdatePacked (ScreenPtr	    pScreen,
		    shadowBufPtr    pBuf);

void
I830shadowUpdatePlanar4 (ScreenPtr	    pScreen,
		     shadowBufPtr   pBuf);

void
I830shadowUpdatePlanar4x8 (ScreenPtr    pScreen,
		       shadowBufPtr pBuf);

void
I830shadowUpdateRotatePacked (ScreenPtr    pScreen,
			  shadowBufPtr pBuf);

void
I830shadowUpdateRotate8_90 (ScreenPtr    pScreen,
			shadowBufPtr pBuf);

void
I830shadowUpdateRotate16_90 (ScreenPtr    pScreen,
			 shadowBufPtr pBuf);

void
I830shadowUpdateRotate32_90 (ScreenPtr    pScreen,
			 shadowBufPtr pBuf);

void
I830shadowUpdateRotate8_180 (ScreenPtr    pScreen,
			 shadowBufPtr pBuf);

void
I830shadowUpdateRotate16_180 (ScreenPtr    pScreen,
			  shadowBufPtr pBuf);

void
I830shadowUpdateRotate32_180 (ScreenPtr    pScreen,
			  shadowBufPtr pBuf);

void
I830shadowUpdateRotate8_270 (ScreenPtr    pScreen,
			 shadowBufPtr pBuf);

void
I830shadowUpdateRotate16_270 (ScreenPtr    pScreen,
			  shadowBufPtr pBuf);

void
I830shadowUpdateRotate32_270 (ScreenPtr    pScreen,
			  shadowBufPtr pBuf);

#endif /* _SHADOW_H_ */
